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Who’s afraid of the big, bad GPU?

RTX 5090 lodged in a chunk of earth.

How does AI make you feel? Are you excited to “vibe-code” your smart home? Or anxious about all the added pollution and billions of gallons of water used by data centers? Dig a little deeper and you’ll start to question the actual value of the GPUs that underpin all the leaps and promises of generative AI.  

Right now, GPUs, hundreds of thousands of them, are being crammed into data centers around the world to power the AI boom. These chips are also found in everything from smartphones to cars to gaming PCs. Nvidia — once a niche chipmaker that has become the world’s most valuable company — still brags about releasing what it calls “the world’s first GPU” and a “gaming breakthrough” in 1999, although some trace the origins of the GPU back to at least the ’70s with graphics hardware used in arcade games. 

“There are massive hardware developments that start because of games,” says Catherine Flick, a professor of ethics and games technology at University of Staffordshire. And whether it’s a testbed for new graphics processing units or the development of virtual reality and AI, “all these sorts of things that have quite significant ethical issues, a lot of these start with games,” Flick says. So since its inception, the GPU has been at the root of some of the biggest ethical questions new technologies pose. What impact do games, and now AI chatbots, have on how we interact with the world around us?

Whether mining for raw materials or exposing workers to toxic chemicals in semiconductor factories, GPU manufacturing can leave behind a big mess. Collectively, GPUs warehoused in data centers burn through an enormous amount of water and energy, which can lead to more air pollution and greenhouse gas emissions causing climate change. And at the end of its life, a GPU can do even more damage in the form of e-waste.  

What’s worth taking those risks? Do potential AI-driven advances in weather forecasting or wildlife conservation justify the environmental footprint of a data center? And what about the GPUs in a gaming PC or iPhone — do they deserve just as much scrutiny? 

Hitting close to home 

While GPUs have been around for a long time, AI has thrust them into the spotlight in a way that, quite literally, hits close to home for many Americans. The US has far more data centers than any other country and has plans to build many more. As tech companies race to expand a new generation of hyperscale data centers for AI, communities are grappling with the prospect of having these hulking warehouses full of servers as their neighbors. 

“Isn’t it nice to have the environment as a scapegoat?”

As an environmental journalist, I sometimes get comments on my stories about whether these data centers or AI models are being unfairly portrayed as the menacing new bogeyman, especially when other industries — like fast fashion, for example — exacerbate climate change and pollute the environment. And as for GPUs, they’re not just found in data centers, but also in consumer electronics. So why single out AI for its sustainability issues? 

Some venture capitalists have blamed AI’s slow consumer uptake on the bad press surrounding its environmental impact. To that, Flick can’t help but chuckle: “Isn’t it nice to have the environment as a scapegoat?” 

A similar sentiment is bubbling up on social media. Ashley Striblet, who works in product strategy and consumer AI, recently published a video on TikTok pushing back on those VCs for “blaming consumers” for their own failures to invest in products people actually want. Many people understand that fast fashion or consumer technology can be bad for the environment, Striblet says, but they still buy these things because they feel like they’re getting value from the products.

“I think most people know that ordering clothes from Shein or Amazon is not the most environmentally conscious thing to do,” Striblet tells me. “We also know Gen Z at some point were big consumers of these brands that provide really cheap clothing.” The cost savings from buying cheap clothes turns out to be enough of a tradeoff to justify the purchase for many consumers, Flick adds. 

On the other hand, many people just aren’t yet seeing the benefits to their lives that VCs and CEOs are promising with AI, Flick and Striblet each tell me. “It’s just rubbish what they’re saying that their technology can do,” Flick says. “It’d be nice if we all had personalized butlers or whatever it is. But how do you get from point A to point B? It’s not with what we’ve got.” 

And while the average American has yet to see the kinds of big leaps forward that are being promised, they’re increasingly likely to see the costs of a new AI data center moving next door. For years, hubs for fast fashion or semiconductor manufacturing have been concentrated in Asia. Now, an explosion of data centers springing up in the US is making headlines for raising utility bills and creating more pollution. It’s not happening in some faraway country, but in the same places where big American tech companies are courting more affluent consumers.  

To be sure, even in the US, data centers are landing in some places where low-income neighborhoods and communities of color have long had to fight against the environmental injustice of polluters setting up shop at their doorsteps. The NAACP, for example, has sued xAI (now doing business as SpaceXAI) over air pollution from gas generators the company installed on-site to power its massive data centers. (SpaceXAI didn’t respond to emails from The Verge.) The civil rights group had already warned tech companies to “be on alert” as it helps local groups across the nation mount their campaigns


Growing globally, impacting locally

Shaolei Ren has witnessed the costs communities often pay in the name of progress. He’s a researcher who has broadened the study of data centers’ environmental impact beyond climate change to focus on air pollution and water scarcity near the facilities. Having grown up in a coal-mining region of northern China in the 1980s, Ren remembers keeping the windows shut 24/7 to keep out the black carbon accumulating on the streets outside. And with limited water infrastructure in the province, his family stored water in tanks to ration throughout the day.

More powerful GPUs are demanding ever more energy, creating air pollution and greenhouse gas emissions in the process.

Ren, who is now an associate professor of electrical and computer engineering at the University of California, Riverside (UCR), leads research into the impact data centers have on air quality and water resources for nearby communities — costs that are often invisible each time a user enters a query into a chatbot. 

Sitting in his office at UCR on a rare gloomy Southern California afternoon just before a rainstorm, Ren tells me he’s optimistic about the benefits AI can ultimately bring, including aiding scientific discovery. But those gains shouldn’t be made at the expense of local communities, he says. The whiteboard behind him is covered with equations scrawled in blue marker for his research exploring how to tweak data center operations in order to use fewer resources and minimize pollution. Ren has a vision of what he calls a “community-integrated data center approach” to prevent these facilities from harming nearby residents. “It’s definitely doable,” he says. 

But for now, that’s not what’s typically happening. More powerful GPUs are demanding ever more energy, creating air pollution and greenhouse gas emissions in the process. Running them around the clock while keeping the hardware from overheating requires lots of water. It all adds up over the lifespan of a GPU, which might only be several years in a data center. 

The energy needed to train a model as large as Meta’s Llama 3.1 can lead to as much air pollution as 10,000 round trips by car between Los Angeles and New York City, Ren and colleagues at UCR and Caltech estimated in a 2024 preprint study. (Meta declined to comment on the record and instead referred The Verge to its sustainability report and webpage on data centers.) Public health costs associated with growing adoption of AI could reach more than $20 billion by 2028 and 1,300 premature deaths annually from air pollution by 2030, the study found

AI is quickly surpassing the energy use and climate impact of other applications for GPUs. Gaming used roughly 34 terawatt-hours (TWh) per year in the US and led to carbon dioxide emissions equivalent to about 5 million cars on the road (about 24 million tons of CO2), according to a comprehensive study published in 2019. Since then, newer consoles have become more energy-intensive, although their climate impact depends a lot on user behavior and how dirty the electricity grid is wherever they’re playing.

For a rough comparison, the energy use of GPU-accelerated AI servers in data centers grew from 2TWh in 2017 to more than 40TWh in 2023 in the US, according to a 2024 study by the Lawrence Berkeley National Laboratory. Now, with all the hype, AI servers’ annual power consumption could grow to between 165 and 326TWh by 2028, the study predicted. The lower estimate would be roughly equivalent to the energy more than 8.7 million homes in the US might use in a year.

In 2025, AI likely exceeded the power consumption of Bitcoin mining, accounting for nearly half of all the electricity data centers used around the world, according to a study by Alex de Vries-Gao, a PhD candidate at Vrije Universiteit Amsterdam Institute for Environmental Studies. The resulting carbon emissions likely reached between 32.6 million and 79.7 million tons annually, he estimates. For comparison, New York City’s climate pollution reaches around 50 million tons of CO2 annually.

In Southern California, where both Ren and I live and work, massive warehouses storing and sorting Americans’ e-commerce orders increasingly define the region. Goods from Asia arrive by ship in the nearby Port of Los Angeles before making their way inland to the “dry ports” made up of Amazon fulfillment centers and similar facilities buzzing with big rigs around the clock. 

“When we use AI we tend to forget that this has an impact on the real world around us. This goes beyond carbon [emissions], and it’s kind of out of sight, out of mind.”

The boom in new data centers reminds me of some of the same challenges these warehouses brought. National environmental groups rally around the climate impact of fast fashion and online shopping, while residents mount campaigns over local air pollution. Retirees suddenly see their quiet neighborhoods transformed by blocks of noisy industrial complexes. The pollution and noise complaints just come from the whirring of generators and cooling systems at data centers rather than truck traffic surrounding warehouses. But data centers raise an added concern, especially in dry regions out west. 

Powering AI is an incredibly thirsty business, requiring water for electricity generation and cooling systems at data centers. De Vries-Gao estimates that AI could have used between 312.5 billion and 764.6 billion liters of water in 2025, in the range of how much people consume globally in water bottles each year. It could be an even bigger jump in water demand than Ren predicted in a 2023 study, when he and his colleagues estimated that water use could climb to as high as 600 billion liters in 2027.

As eye-popping as those numbers can be, looking at an annual total can still be an incomplete picture, Ren asserts. That’s because the amount of water a facility uses is “spikey.” They tend to use the most water for cooling when temperatures rise — a demand spike that can suddenly put a ton of stress on a local water district at a time when the community might also be more prone to drought and water scarcity. 

During water demand peaks, a home might use 1.5 to 2.5 times more water than it typically would. A data center, on the other hand, might use 6 to 10 times as much — with some massive new data center projects potentially needing 30 times more water, Ren says. If these trends continue, US data centers could require up to 1,451 million gallons per day of new peak water capacity through 2030, according to a recent preprint paper Ren coauthored. Meeting that demand would cost as much as $10 billion. Those are difficult costs to swallow for small community water systems that are often underfunded and may struggle to upgrade their infrastructure without additional support.

Even tech companies’ pledges to recycle water at data centers or replenish water sources nearby miss the mark, Ren argues. The public needs more transparency about water usage during peak demand so they can plan ahead. Communities should be able to work with tech companies to build up the infrastructure needed to increase capacity, he says, making sure residents aren’t left with the tab. 


From the cradle

In order to better understand the environmental impact of GPUs, Sophia Falk, a PhD candidate at Bonn University, David Ekchajzer, a PhD student at the Université Paris-Saclay, and their colleagues have thrown tens of thousands of dollars’ worth of the chips into industrial blenders. They’re still hoping for more donated graphics cards to study what they’re made of and the footprint they have on the planet.

While data centers have been in the spotlight lately, they’re far from the only way GPUs can take an environmental toll. There are the metals and chemicals used to manufacture them, and pollution across the entire supply chain. 

“When we use AI we tend to forget that this has an impact on the real world around us,” Falk says. “This goes beyond carbon [emissions], and it’s kind of out of sight, out of mind.” 

Falk has studied the material footprint of the Nvidia A100, 90 percent of which she and her coauthors found to be composed of heavy metals — primarily copper, iron, tin, and nickel — as well as silicon. Copper, a material that conducts electricity well and is widely used in power lines and electronics, makes up the biggest chunk. All the hype around generative AI and the wave of new data centers being built is exacerbating a global shortfall in copper supply (also fueled by the electrification of homes, buildings, and transportation). 

Demand for the material could grow by 24 percent over the next decade, and new mines would have to open twice as fast as they did a decade ago, Wood Mackenzie estimates. One of the biggest risks with large-scale metal mines, including copper, is acid drainage that can contaminate nearby water sources. Sulfides exposed during the mining process react with water and air to form sulfuric acid.

While a single A100 GPU might require about 1.4 kilograms of copper, the impacts multiply when used to train or run a generative AI model. Training GPT-4, for example, could have required between 1,174 and 8,800 A100 GPUs. That much hardware could ultimately mean extracting and eventually dumping up to 7 tons of toxic elements, according to a recent preprint study by Falk and other researchers.

Falk and Ekchajzer also coauthored a study along with a group of other researchers assessing the environmental costs of training GPT-4 using Nvidia’s A100 GPU. They considered 16 different environmental impacts training can have — ranging from high-profile issues like data centers’ energy use and carbon emissions to chemicals that escape into the environment from producing and discarding chips. The GPU chip itself dominated 10 categories, with manufacturing accounting for a majority of public health risks posed by toxic chemicals and nearly all of the cancer risk. 

Since the very first computer chips were manufactured, they’ve left behind a toxic legacy. It’s why Santa Clara County in the heart of Silicon Valley has more Superfund sites than any other in the US. These are places so polluted by the chemicals used in manufacturing — some of which leaked out of underground storage tanks at chip factories to contaminate drinking water — that the federal government has put them on the National Priorities List for cleanup. 

“Do we have enough energy to go around? My answer is no.”

Some of the chemicals used in chipmaking linked to miscarriages among workers were phased out in the US in the 1990s as the harms came to light. Around the same time, chip manufacturing was moving to Asia, where some of the same health risks showed up decades later. Now, generative AI is driving a rush to develop ever more powerful chips. New semiconductor factories are cropping up as a result, turning growing manufacturing hubs like Phoenix into the next silicon valley

TSMC started producing Nvidia’s coveted Blackwell chips at its new factory (called a fab in industry speak) in Arizona last year. The facility rises suddenly from the desert landscape around Phoenix when I drive by in October. It’s still expanding, flanked by red cranes that loom taller over the construction site and surrounding brush than anything other than power lines that connect it to the rest of the region.

Electricity demand is climbing in the US after more than a decade of flatlining — not only because of energy-hungry data centers, but also because of a resurgence of domestic manufacturing. In places like the US where fossil fuels still dominate the electricity mix — and where President Donald Trump is on a crusade to prop up coal and gas over wind and solar — soaring electricity demand also means more air pollutants and planet-heating emissions. 

Globally, the amount of electricity that AI chipmaking consumed jumped 350 percent from 2023 to 2024, according to a report de Vries-Gao coauthored with Greenpeace last year. That resulted in a fourfold rise in carbon pollution, reaching about 453,600 metric tons, more than the annual emissions from a gas-fired power plant. Most of the GPUs are still manufactured in East Asia, where power grids are similarly heavily reliant on fossil fuels.  

The energy crunch was top of mind at Semicon West, the annual trade conference that was held in the new chip manufacturing hub of Phoenix last October. “Do we have enough energy to go around? My answer is no,” Ajit Manocha, president and CEO of the industry group SEMI that organized the conference, said during his keynote talk at the event. A diagram of “unprecedented obstacles” the industry faces includes two resources crucial to making semiconductors: energy, and per- and polyfluoroalkyl substances (PFAS), also known as “forever chemicalslinked to kidney and testicular cancer and other health risks. 

The risk of forever chemicals escaping from industrial facilities sprouting up to support chip manufacturing in Arizona was a big worry for some of the residents I met there last fall. The prospect of chemicals contaminating already drought-vulnerable water sources in the region only raises the stakes. 

“It’s terrifying,” Cheryl Orosco tells me in October, chunky turquoise and silver jewelry dangling from her ears and neck. She’s retired and joined neighbors in pushing developers to build a chip packaging plant farther away from homes and schools in their community. “This is our forever home,” she says, placing her hands over her heart. 


To the grave 

De Vries-Gao, who gained notoriety tracking the energy consumption and carbon pollution of crypto mining on the website Digiconomist, thought his work studying the environmental impact of data centers was coming to a close. 

He started the website thinking, “There’s no nutrition label on digital applications,” he says. “There’s real-world impact for sure, but it’s not tangible and I think it’s really important that people are at least informed that, hold up, you know, when you’re using these applications, there is a cost.” But research by de Vries-Gao and others had already called a lot of attention to energy-hungry data farms used for crypto mining. The largest cryptocurrency after Bitcoin, Ethereum, had already switched to a vastly less energy-intensive way of operating — showing that it was possible to slash carbon emissions if crypto networks were willing. 

Then as the hype around generative AI grew, his focus shifted. “One thing that crypto mining and AI have in common is the ‘bigger is better’ dynamic,” he says. Data centers for AI posed many similar environmental challenges to crypto mines. But housing more powerful hardware, those risks can be even greater. Whereas specialized chips used for crypto mining perform the same repetitive task — solving puzzles to validate transactions — GPUs used for AI perform far more complex computing. 

One unseen consequence is even more e-waste, including larger and more complex components used in AI data centers. De Vries-Gao’s latest study, published in February, estimates that AI servers could create between 0.131 million and 0.225 million tons of e-waste each year by 2030. He says that’s comparable to all the e-waste produced by a country the size of Denmark, Norway, or Austria. It’s also a much more conservative estimate compared to a 2024 study by other researchers, which predicted that e-waste from AI could reach between 1.2 million and 5 million tons by the end of the decade. 

De Vries-Gao estimates a smaller amount of waste after factoring in supply chain constrictions, and because he sees the lifespan of a server growing beyond the three years that other researchers have used as a benchmark. But the amount of e-waste he projects will build up as a result of AI is still a lot, he tells me. “The total impact is significant,” he says. “Whether you’re talking about crypto miners or whether you’re talking about the big tech companies, they don’t take responsibility.”

Only about 22 percent of the 68.3 million tons of e-waste accumulating annually worldwide is collected and recycled, according to the last comprehensive count published in 2024. That rate is higher, 30 percent, in the Americas, where there are the most data centers. The rest of that e-waste enters the shadowy “informal” sector, often in lower-income countries where waste management facilities are less likely to meet high environmental, health, and safety standards. Sometimes called “backyard recycling,” people — and potentially child laborers — manually dismantle discarded electronics with little or no personal protective equipment. They might burn or melt devices down to extract raw materials that they can resell. Servers used for large language models hold valuable materials like gold, silver, and platinum, but also toxic materials including lead and the carcinogen chromium. Burning or burying those toxic substances can release harmful pollutants into the air or allow them to seep into groundwater.

Around 58 percent of e-waste coming from AI data centers is generated in North America, where there is a higher formal collection rate. And experts tell me that data center operators often work with subcontractors to toss out old GPUs. But the US has not ratified the Basel Convention that limits the international trade of hazardous wastes, including e-waste. Investigations have found US recyclers sending e-waste abroad, where it might fall into the black hole of backyard recycling.


Gaming out the way forward 

Some of the researchers I talked to for this story say they also encounter questions about the need to focus on the environmental impact of AI when data centers globally only made up 1.5 percent of global electricity consumption in 2024.

“Of course on a global scale, it’s not that much,” Falk says. But it’s important to scrutinize AI, she says, because of “the exponential growth in energy consumption of data centers,” especially in comparison to other sectors.

Ekchajzer points to the ways in which AI is also changing the environmental footprints of other industries. “For instance, if we want to electrify the transport system, now it is being jeopardized by the fact that we are using additional electricity for AI rather than for transport,” he says. The environmental consultancy Hubblo, which Ekchajzer cofounded, recently launched a new online tool that compares the environmental impacts of different graphics cards, starting with nine different Nvidia designs.

The question to ask with generative AI, as with other emerging technologies, is whether it’s providing benefits that outweigh the costs to society. “Generative AI is totally one of those classic solutions looking for a problem,” says Flick, the ethics and games technology professor. That mentality feeds the risky hype cycle of companies pushing for any way to justify and continue scaling up the investments they’ve made in the technology.

“The way we kind of pull this back a little bit is to say, ‘Okay, well, what is usable from this and how can we scope it back down again so that it’s going to be worth the [societal] cost?’” she says. 

Using a GPU longer before throwing it out, dismantling and reassembling an obsolete graphics card so it can be downcycled for other uses, and similar waste-cutting measures could reduce e-waste from generative AI by up to 86 percent, according to the 2024 study.

Tech companies can also design chips and AI models to be more energy-efficient. Nvidia points out in an email to The Verge that its Blackwell Ultra is 50 times more efficient than its previous Hopper GPU architecture, and that the company has improved inference throughput per megawatt by 1,000,000x over the past six architecture generations. 

“If the average fuel efficiency of a car had improved as swiftly as chips over a similar time period, one gallon of gas would suffice for a trip to the moon and back,” Nvidia head of sustainability Josh Parker says in the email.

But increased efficiency can become a double-edged sword that incentivizes companies to burn through even more resources overall. That’s where it gets important to challenge the “bigger is better” mentality within the tech industry, some of the researchers I spoke with say.

An AI model might double in size just to achieve a 2 percent gain in capability — is that worth the added environmental toll, Falk posits during our Zoom call. “I have a question of sufficiency, that we should say like, ‘OK, that’s enough, the model is good enough.’ Where do we stop?” Falk says.  

Microsoft is building out a network of new AI data centers it’s calling Fairwater sites, each able to scale to “hundreds of thousands of NVIDIA Blackwell GPUs.” The company declined to comment on the record for this story, instead pointing to blogs it’s published on Microsoft’s research into techniques like using superconducting materials and liquid cooling to make data centers more energy-efficient.

“Generative AI is totally one of those classic solutions looking for a problem.”

Environmental groups want more accountability. Since other companies manufacture the chips Nvidia designs, Greenpeace East Asia is pushing Nvidia to clean up its supply chain by investing in more renewable energy capacity where they operate. And it doesn’t discriminate between GPUs made for AI or gaming or any other purpose. The organization and other local groups have called attention to the health and environmental impacts semiconductor manufacturing has had in Taiwan and Korea for years. 

All of the hype around AI is just bringing the issue to the forefront. “The whole AI boom accelerates and intensifies this kind of phenomenon in East Asia,” says Katrin Wu, Greenpeace East Asia’s supply chain project lead. 

And even though the GPU is the “backbone” of that boom, she says, and Nvidia has a market cap of $4 trillion, the chip designer doesn’t get the same pushback that more consumer-facing companies like Microsoft or Google might have over their environmental footprint. “Somehow they can avoid the public and social scrutiny,” she says, adding, “We’re not, like, completely against AI development.” Greenpeace just wants it to happen more sustainably.

TSMC, which makes chips for Nvidia, points to investments it’s made in renewable energy, water reclamation, and waste reduction in an email to The Verge. In Arizona, for example, TSMC is building an industrial water reclamation plant at its manufacturing site “to achieve near-zero liquid discharge, substantially reducing dependence on local water sources,” according to TSMC deputy spokesperson Nina Kao. 

Intel, which is also expanding its fabs in Arizona to produce powerful GPUs for AI, points to commitments the company has made to achieve zero waste to landfill, replenish more water than it uses, and match electricity use with renewable energy in an email to The Verge. “We believe that corporate responsibility and innovation go hand in hand. This belief has guided our work for decades – from setting ambitious sustainability aspirations to embedding responsible practices across our global operations, supply chain, and product design,” Madison West, head of sustainability at Intel, said in the email. 

Sure, environmental concerns don’t often influence consumers’ purchases. And much of the pushback against AI stems from other moral quandaries. But consumers can play a role in advocating for more accountability from tech companies. Some game developers have already faced fierce criticism over their use of generative AI, albeit largely over the prospect of AI replacing people’s jobs and artistry. “What do we do when we make games? It’s a human story that we tell, right?” Flick says. “Games are very powerful tools for narrative and telling stories, and shaping how people think about things.”

A 2024 study in the US found that gamers were more likely to want to take collective action on climate change than people who don’t play video games. Marina Psaros, one of the authors of the study, wasn’t exactly surprised. After all, gaming isn’t a passive form of entertainment, she says. 

“You’re actually directly responsible for the experience that you have with that game. Often, that’s the joy of it, is that you’re driving the narrative and you’re discovering how to do new things,” Psaros says. In that way, games — and the GPUs powering them — offer people a way to envision a different, better world. 

“That’s one that I think is exciting,” she says. “[It’s] the opportunity for us to be able to use the imagination and the visualization aspect of games to think about how we want our communities to function differently.”

And when it comes to facing the issues that hold up consumer adoption of AI, “really the ideal solution for this is to actually just directly address and be empathetic to consumers’ concerns,” says Striblet. “So that you’re able to actually develop the solutions.”

This reporting was supported by a grant from the Tarbell Center for AI Journalism.

Additional reporting by Sean Hollister.

Here are the 30,000 songs Sony is suing Udio’s AI music generator over

A fractured image of a person speaking into a microphone.

Sony Music Entertainment has filed another lawsuit against Udio, accusing the AI music generator of infringing the copyright of more than 30,000 of its songs, ranging from Elvis Presley's Hound Dog to Beyoncé's Say My Name, and Harry Styles' As It Was. The lawsuit, filed in a New York court on Monday, claims that this list represents "only a small portion of Plaintiffs' works that Udio infringed," as reported earlier by Music Business Worldwide.

In 2024, Sony, along with Universal Music Group and Warner Records, filed a lawsuit against Udio and the AI music-maker Suno. After gaining access to Udio's training data through discovery, Sony cla …

Read the full story at The Verge.

The FCC is planning to retroactively ban disguised DJI gadgets

Two drones, one yellow, one grey, almost identical otherwise.
The Skyrover X1 vs the DJI Mini 4 Pro. | Image: AirPhotography

Last October, we told you how the FCC had given itself the power to retroactively ban gadgets that have already received its approval to be imported and sold in the United States. Now, the FCC's getting ready to wield that power for the first time, by cracking down on the "DJI front companies" suspected of sneaking the Chinese company's tech past its foreign drone ban.

Two Fridays ago, the FCC had already proposed a $25,000 fine on eight of those "front companies," including the ones behind the Skyrover drones and Xtra cameras. But now, the FCC is proposing a lot more than a slap on the wrist - it's planning to ban those same companies from …

Read the full story at The Verge.

The Odyssey turned me into an IMAX believer

Promotional art for The Odyssey depicting a human soldier facing off against armored giants.

After seeing Christopher Nolan's The Odyssey for the first time early last week, I came away impressed, but somewhat conflicted about two of the film's more fantastical set pieces. While those scenes were beautifully crafted and tremendously acted, there was something a little bit off about the way they hit my eye. I spent days wondering what, exactly, wasn't quite working for me during that first theatrical viewing, and I thought that might have just been splitting hairs. But it wasn't until I saw the movie again over the weekend - this time in IMAX - that the issue became crystal clear.

Though I'd heard all of the buzz about The Odyssey b …

Read the full story at The Verge.

SpaceX in your index fund, explained

Elon Musk with zeros and money falling from the sky.
AUUUUUGH | Image: Cath Virginia / The Verge, Getty Images

Index funds are touted as one of the safest ways to invest. Rather than picking and choosing individual stocks, index funds let you bet on the market as a whole. So what happens when a company like SpaceX - a giant gamble, and, in my opinion, terribly overpriced - is fast-tracked into the Nasdaq-100? Does it suddenly threaten the stability of index funds based on the Nasdaq-100? Can a $1.77 trillion IPO crater the retirement funds of regular people who would ordinarily have no interest in investing in Elon Musk's meme stock?

The answer has less to do with SpaceX and more to do with index funds - how they work, their history, and why they've …

Read the full story at The Verge.

Get Borderlands 3, Risk of Rain 2 and 13 other great PC games for $15

Borderlands 3 pre-release screenshot
Borderlands 3 is among the 15 games in the 2K Megahits 2026 Bundle. | 2K Games

The aptly-named “2K Megahits 2026 Bundle” from Humble includes 15 Steam games for $15. It’s a smattering of the publisher 2K’s biggest games of the 2010s, including BioShock Infinite, Risk of Rain 2, Borderlands 3, and XCOM: Enemy Unknown. The bundle will be available until August 7th, though the bundle page notes that keys for some games are already starting to run low. All of the games work on Windows, while some support MacOS and SteamOS.

2K Megahits 2026 Bundle

A screenshot from Borderlands 3.

Where to Buy:

One of my personal favorite games, Risk of Rain 2, is included in the bundle. In the third-person roguelike, you’ll face off against increasingly difficult waves of enemies, fighting to stay alive as long as you can and collecting power-ups and useful perks before extracting to the next zone to do it all again. It’s just challenging enough to make victory satisfying, and fun to play alone or with friends. You also get 2012’s XCOM: Enemy Unknown, a legendary turn-based strategy game that’s usually $15 on its own, to give you a sense of the bundle’s value.

The bundle also notably includes three games from the Borderlands universe. Borderlands 3 Special Edition is a traditional looter-shooter FPS, Tiny Tina’s Wonderlands adds RPG elements like an overworld map and spellcasting, and Tales from the Borderlands is an interactive episodic visual novel from Telltale Games. You’ll also get a variety of shooters, including BioShock Infinite, Duke Nukem 3D, Bulletstorm, plus Hidden and Dangerous from the turn of the millenium.

Part of the proceeds from the bundle benefit Covenant House, an organization that benefits young people facing homelessness, as well as the publisher and Humble. You can adjust how you pledge is split between the beneficiaries by clicking the button that says “adjust donation” under the checkout button.

You can find the full list of games in the bundle below:

  • Risk of Rain 2
  • Borderlands 3 Standard Edition
  • Mafia II: Definitive Edition
  • BioShock Infinite
  • Tiny Tina’s Wonderlands
  • The Quarry
  • Tribes of Midgard Deluxe Edition
  • Homeworld Remastered Collection
  • Tales from the Borderlands
  • Bulletstorm Full Clip Edition
  • Duke Nukem 3D: 20th Anniversary World Tour
  • Hidden and Dangerous Bundle
  • The Darkness II
  • X-COM: UFO Defense
  • XCOM Enemy Unknown

The PlayStation replica ornament is an homage to a great, yet fragile console

The ornament requires three 1.5-volt coin batteries, which are included in the box. | Photo: Cameron Faulkner/The Verge

You probably know the signature PlayStation boot sound. Did you know that it's technically a multi-part chime? There's the synthy section where "Sony Computer Entertainment" shows onscreen with a white background. You only get to the next screen with the echo-y chimes and the color-filled PlayStation logo if your console recognizes the disc. How badly I wanted my sorta-broken console to get to that second screen.

My console's disc spindle came apart pretty early into me owning it. As an eight-year-old kid, fixing the spindle was the riskiest undertaking of my life yet. The internet wasn't really a haven for how-tos yet, so I superglued that …

Read the full story at The Verge.

Ford’s $30,000 electric truck: all the news about the company’s big EV re-do

The Ford logo on a graphic blye and white background.

The end of the Ford F-150 Lightning was also the start of a new era for the automaker. After failing to capture the market with the electric version of its popular F-Series truck, Ford is going back to the drawing board with its Universal Electric Vehicle Platform.

The first offering will be a $30,000 electric truck, engineered for efficiency and also — perhaps most importantly — profitability. The truck will be revealed in 2027, but Ford plans on building a whole family of low-cost electric vehicles at its Kentucky assembly plant. The heavily camouflaged truck has already been spotted out in the wild, with observers noting that it seems even smaller than the Maverick.

Success isn’t guaranteed. Ford has struggled to make profitable EVs, forcing the company to take a staggering $19.5 billion hit on its EV investments in 2025. But Ford still sees EVs as the future — just not oversize ones with “no path to profitability,” as executives say.

Judge pauses Paramount’s attempt to buy Warner Bros. Discovery

Paramount logo on a pink background.

A judge partially granted the request from a dozen state attorneys general to temporarily place the $110 billion merger of Paramount and Warner Bros. Discovery on hold, as reported by Variety and Reuters. US District Judge Araceli Martínez-Olguín said that based on the new company's market share, "the Court is persuaded that it can presume the proposed merger is likely to violate antitrust laws," and that the states showed "irreparable harm" could occur without a temporary restraining order.

A week ago, California, Arizona, Colorado, Connecticut, Massachusetts, Minnesota, Nevada, New Jersey, New Mexico, New York, Oregon, and Washington sued …

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LG’s glossy OLED gaming monitor is rare to find under $400

LG UltraGear Glossy OLED gaming monitor
LG’s UltraGear Glossy OLED gaming monitor deliver deep, true-to-life blacks. | Image: LG

If you’ve been thinking about upgrading your gaming monitor, LG’s 27-inch 27GX704A-B pairs a glossy WOLED panel with a fast refresh rate, and it’s currently on sale for $379.99 (about $70 off) at Amazon and directly from LG, marking a new low price. It originally launched at $799.99, but has been available for under $500 since May.

LG UltraGear Glossy OLED gaming monitor (27-inches)

Where to Buy:

The monitor offers a 1440p resolution and a glossy coating, which isn’t a combination of specs we often see at this price. Most OLED monitors under $400 use QD-OLED panels, which can give blacks a slight bluish tint. LG’s WOLED monitor delivers truer-looking blacks while the glossy coating helps colors appear richer and more vibrant.

It doesn’t sacrifice speed, either. The monitor boasts a fast 240Hz refresh rate with variable refresh rate support (Nvidia G-Sync compatible and AMD FreeSync Premium Pro), along with a fast 0.03ms response time to keep games looking sharp in motion. 

It comes with a solid array of ports for the price, with two HDMI 2.1 ports, DisplayPort 1.4, and USB-A ports, making it easy to connect a PC, consoles, and accessories. Rounding things out, the stand is fully adjustable, too, allowing you to raise, lower, tilt, swivel, or rotate the display into portrait mode for a more comfortable setup. Or, because it has a VESA mount, you can yank it off and toss it onto a monitor arm of your choice.